Warmachine: Cryx Necrofactorium Heavy Warjack, Malefactor
SKU:SFIK-CRX571
The Warmachine Cryx Necrofactorium Heavy Warjack β Malefactor brings a savage necromechanical predator to your Cryx army. Designed for relentless aggression, this heavily armed warjack can be equipped with devastating melee weapons or powerful ranged systems, including barbed harpoons, toxic artillery and mechanical spikes. With four head options, four right-arm weapons and four left-arm weapons, the complete Malefactor kit gives players the freedom to customise their warjack for different battlefield roles.
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- β¬39,95
- Sale prijs
- β¬39,95
- Normale prijs
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The Warmachine Cryx Necrofactorium Heavy Warjack β Malefactor brings a savage necromechanical predator to your Cryx army. Designed for relentless aggression, this heavily armed warjack can be equipped with devastating melee weapons or powerful ranged systems, including barbed harpoons, toxic artillery and mechanical spikes. With four head options, four right-arm weapons and four left-arm weapons, the complete Malefactor kit gives players the freedom to customise their warjack for different battlefield roles.
Malefactor Heavy Warjack β Engineered for Destruction
Within the Nightmare Empire of Cryx, the Necrofactorium creates machines that blur the distinction between industrial engineering and supernatural horror. Its warjacks are constructed using sinister mechanikal techniques, combining sophisticated machinery with the terrifying innovations of Cryxian necrotechs.
The Malefactor embodies this approach to warfare.
Remarkable for its unnatural aggression, this Heavy Warjack is a relentless hunter built to pursue and destroy enemy forces. Its mechanical frame supports an assortment of brutal weapons, allowing Cryx commanders to adapt the machine for different types of engagements.
Unlike conventional warjacks designed around a single weapon configuration, the Malefactor offers a broad selection of interchangeable equipment.
Axes, claws and impaling mechanisms allow it to confront opponents directly, while harpoons, toxic artillery and spike-launching weapons give it the ability to threaten enemies at range.
This combination of destructive power and equipment flexibility makes the Malefactor an imposing addition to a Cryx Necrofactorium army.
Four Head Options
The Malefactor includes four alternative head configurations, each associated with a different battlefield ability.
The Accuracy Head provides a configuration centred on improving the warjack's offensive precision.
The Berserk Head offers an aggressive alternative for players who want to emphasise the machine's devastating close-combat capabilities.
The Dark Shroud Head introduces a sinister ability associated with weakening nearby enemies, making it particularly interesting for a warjack advancing alongside other melee threats.
Finally, the Overtake Head supports a mobile offensive approach, complementing the Malefactor's relentless pursuit of enemy models.
These head options allow players to explore different tactical roles without requiring an entirely separate warjack.
The precise effects and restrictions of each ability are detailed in the official Warmachine app.
Four Right-Arm Weapon Options
The Malefactor's right-arm selection combines brutal melee equipment with dangerous ranged weapons.
The Fell Axe represents the destructive potential of Cryxian close-combat engineering. Its imposing blade makes a natural choice for players building an aggressive melee configuration.
The Harpoon offers an alternative ranged weapon, reflecting the Necrofactorium's preference for cruel and mechanically sophisticated instruments of destruction.
The Plague Cannon introduces toxic artillery, allowing the Malefactor to threaten enemy forces with the foul chemical weapons associated with Cryx.
Completing the selection is the Spiker, a weapon designed around the use of razor-sharp mechanical projectiles.
Together, these four options allow players to choose between direct melee aggression and alternative ranged configurations.
Four Left-Arm Weapon Options
The left-arm components provide further opportunities to customise the warjack.
The Helldriver is a brutal mechanical impaling weapon, suited to the Malefactor's savage battlefield identity.
The Ripping Claw offers another aggressive melee option, using the mechanical strength of the warjack to tear into enemy targets.
For players interested in a configuration that includes defensive equipment, the Spiked Shield provides an imposing alternative.
Finally, the Vexing Cannon expands the Malefactor's ranged equipment choices, providing another weapon system for adapting the machine to different tactical requirements.
With four head options and eight arm weapons, the Malefactor offers a substantial range of configurations.
Players can experiment with different combinations to find a setup that complements their warcaster and the other models in their Necrofactorium army.
The official Warmachine app provides the current rules for available weapons, head abilities and legal configurations.
A Versatile Warjack for Cryx Necrofactorium
The Malefactor provides substantial mechanical strength to a Cryx Necrofactorium army.
While Mechanithrall Swarms rely on coordinated assaults and overwhelming numbers, the Malefactor offers the destructive capabilities of a heavily armed warjack.
Its broad selection of weapons allows players to investigate configurations that complement different army compositions.
A melee-oriented build can accompany aggressive infantry formations, while ranged weapons provide alternative ways to threaten enemy models.
The Malefactor is also included in selected Cryx Necrofactorium Army Boxes, including Legions of the Dead and Lord of Damnation. Those boxes contain specific fixed configurations.
This separate Heavy Warjack release provides the complete model with the alternative components listed below, making it particularly useful for players who want greater flexibility when constructing their battlegroup.
For miniature painters, the Malefactor offers an appealing combination of heavy armour, menacing mechanical details and distinctive weapon systems.
Corroded metal, aged iron, dark armour and industrial weathering can establish the brutal appearance of Cryxian machinery. Toxic weaponry provides additional opportunities for green, yellow or other unnatural effects.
The alternative head and arm components also allow hobbyists to personalise their warjack, creating a distinctive addition to an established Necrofactorium collection.
Whether equipped for close combat or ranged destruction, the Malefactor reflects the Nightmare Empire's ruthless approach to mechanikal warfare.
Complete Warjack Kit
This product includes one complete Malefactor Heavy Warjack together with the listed alternative components.
Unlike the separate Malefactor Warjack Options pack, this kit includes the main warjack body needed to build the model.
The alternative heads and arms allow hobbyists to select their preferred configuration. Only one complete Malefactor can be assembled from the included parts.
Players interested in changing weapon configurations between games may consider magnetising suitable components. Magnets and other materials required for this modification are not included.
Contents
- 1Γ Malefactor Heavy Warjack body
- 1Γ Accuracy Head
- 1Γ Berserk Head
- 1Γ Dark Shroud Head
- 1Γ Overtake Head
- 1Γ Fell Axe right arm
- 1Γ Harpoon right arm
- 1Γ Plague Cannon right arm
- 1Γ Spiker right arm
- 1Γ Helldriver left arm
- 1Γ Ripping Claw left arm
- 1Γ Spiked Shield left arm
- 1Γ Vexing Cannon left arm
Builds one complete Malefactor Heavy Warjack with alternative head and arm configurations.